Balazs Arany · Copenhagen

Real footage. AI worlds. Workflows you can copy.

I'm Bali. I film my own calisthenics, drop it into worlds from Kling and ElevenLabs, and write down every prompt and every failure. The result is a piece you can watch and a workflow you can run tomorrow.

build log
2026-09-12$ virsli.com live on Cloudflare Pages
2026-09-13$ techwithbali.com registered, one brand for every build
2026-09-19$ Highdive fall prototype tested in Roblox Studio
2026-09-23$ Static Power storyboard approved, front lever, three worlds
2026-09-24$ site v2: white, blue, one low-poly front lever
Low-poly figure holding a front lever on a bar

Static Power · the flagship, in three beats

Setup.

Hands on the bar, breath down. The score stays quiet for eighteen seconds. Nothing is promised yet.

Entry.

One battle cry, then the wall crashes in. The only accent of the whole film, placed by hand at 18.0 seconds.

Hold.

Constant pressure, no drop, no release, until he lets go. Real body, three AI worlds behind it, every prompt on this page.

Work

Pieces, with the prompts behind them.

Five pieces, each built mostly inside one tool so the breakdown says what that tool can really do. Open a piece for the three prompts that mattered, the one thing that failed, and the numbers after seven days.

Short film16:9 master, 55 s, plus a 40 s 9:16 cut

Static Power

In production

My own front lever, keyed into three AI worlds. The score builds for 18 seconds, one battle cry at the entry, then a wall that never resolves.

ElevenLabs MusicElevenLabs SFXElevenLabs v3Kling 3.0ffmpeg
How I made it

Static holds have no rhythm to lock into, only second one to second thirty. So the music is built like the hold: setup, one accent at the entry, then constant pressure and an abrupt end. No AI athlete, the form is judged by people who train it.

Score, Eleven Music v2
Dark cinematic phonk score, half-time feel around 145 BPM. The first 18 seconds are sparse and tense: a black sub-bass drone, a distant bronze temple bell, single distorted electronic taiko hits spaced far apart, a slow riser climbing underneath. At 18 seconds a heavily distorted 808 wall and hard electronic taiko crash in all at once and then hold as one unbroken block of maximum density, flat and relentless, the same pressure from 18 seconds to the very end. Ends on a hard cut.
Rain temple plate, Kling 3.0 image-to-video
Locked-off camera on a tripod, no camera movement at all. Heavy rain falls steadily through the whole frame, ripples spread across the wet stone, lantern light flickers gently, low mist drifts slowly from left to right and settles. Negative: no people, no figures, no text, no camera movement.
Narration, Eleven v3
[whispering] Stop guessing... Start tracking.

What failed: Written after the edit.

16:9 master, 55 s, plus a 40 s 9:16 cut
Voice & dubbing9:16, 20 s

I still can't speak Danish

In production

One English line on camera, then the same clip in Danish, Japanese, Spanish, German and Hungarian with my own voice. I can vouch for two of them.

ElevenLabs Dubbingffmpeg
How I made it

Dubbing is the feature people do not believe until they hear their own voice in a language they cannot speak. Two of the five languages I can check myself, which is the honest part of the test.

Prompts follow with the finished piece.

What failed: Written after the edit.

9:16, 20 s
Voice & sound9:16, 15 to 20 s

One line, three films

In production

The same line as a horror trailer, an anime scene and a nature documentary. Three designed voices, three generated shots, three sound designs.

ElevenLabs Voice DesignElevenLabs SFXElevenLabs Image & Video
How I made it

A comparison format: hard cuts between genres, the line lands three times. Cheap to make, easy to judge, and it shows range instead of one lucky take.

Prompts follow with the finished piece.

What failed: Written after the edit.

9:16, 15 to 20 s
Ad9:16 and 1:1, 30 s

HoldLINE, 30 seconds

In production

Pre-launch spot for my own calisthenics app. Real screens on a keyed phone, voiceover and UI sounds, hook in the first two seconds.

ElevenLabs v3ElevenLabs SFXPlaywrightffmpeg
How I made it

App screens stay real pixels, never repainted by a video model. The phone comes from a green screen clip, the screens from Playwright captures, composited locally.

Prompts follow with the finished piece.

What failed: Written after the edit.

9:16 and 1:1, 30 s
WorkflowScreen recording, 60 to 90 s, plus the repo

Batch voiceovers with Claude Code

In production

A terminal, a script and the ElevenLabs API: twenty voiceovers from one text file, named, normalized and ready for the edit.

ElevenLabs APIClaude CodePythonffmpeg
How I made it

The difference between a clip and a workflow is that the second one runs again tomorrow without me. This piece is the repeatable part, packaged so someone else can copy it.

Prompts follow with the finished piece.

What failed: Written after the edit.

Screen recording, 60 to 90 s, plus the repo

Builds

Built with Claude Code, running for real.

A web studio that is live, a lead service that is built, an app and two games in progress. No to-do apps, no demos.

Virsli

Virsli

Live

Web studio for Copenhagen salons and studios. Own site with a Blender-rendered hero, five client sites in progress.

HTML, CSS, Blender, Cloudflare Pages

Estate Forge

Estate Forge

Built, pre-client

Landing page and lead system for a UK estate agent reactivation service.

React, Vite, Cloudflare

HoldLINE

HoldLINE

Prototype

Calisthenics skill tracker: time the hold, not the reps. Prototypes done, Expo rebuild next.

Expo, Supabase, NativeWind

Highdive

Highdive

Phase 0, the fall

Phone game: climb the tower, fall through the canyon, hit a shrinking net. Built with a friend in Godot and Roblox.

Godot 4, Roblox Studio, Blender

How I work

Concept, credits, breakdown.

01

Concept before credits

Storyboard with second marks, one tool per shot, the credit price read off the model before the first run. Then the run, once.

02

Real pixels stay real

My footage and my app screens are never repainted by a video model. Keyed locally, composited in ffmpeg, worlds behind them from Kling and ElevenLabs.

03

Write it down while it hurts

Every piece ends with a breakdown: tool stack, the three prompts that mattered, what failed. That page is the product, the clip is the proof.

Balazs Arany

Balazs Arany · Bali

About

Sales operator who builds.

I sell software by day, outbound, for Kahoot's DACH team, and I built the team a Claude-based enablement system on the side: agents wired to our tools, weekly KPI automations, a memory that improves itself.

Evenings and weekends go to Claude Code: a web studio for Copenhagen salons, a lead service for UK estate agents, a calisthenics app and two small games. The AI content pieces on this page are the newest layer, made with ElevenLabs and Higgsfield and documented so anyone can repeat them.

Three languages, one gym, no film school. What I bring is the sales habit of shipping on a date and the builder habit of writing the workflow down.

Based in
Copenhagen, Denmark
Languages
German, English, Hungarian
Tools
Claude Code, ElevenLabs, Higgsfield, Suno, ffmpeg, Blender
Open to
AI content production and automation enablement roles, Denmark or remote

Contact

Say hello.

Roles, collaborations, or a question about a workflow on this page. I answer within two days.

balazs.arany9619@gmail.com